8/11/2023 0 Comments The sims 3 empty world![]() All my worlds are mostly wilderness, with few or no roads. I do not use non-routable paint to keep sims on a "path." The worlds are fully open, so instead I use invisible sidewalks, doubling them up and foregoing intersections (because I hear that sims don't share sidewalks, which I haven't tested but as a precaution.) Sims seem to route fine so far on these. ![]() Furthermore, if you want huge areas to be fully explorable you need to lay out some plants or objects here and there to create routing geometry around. Otherwise paths won't be generated in big empty areas.īefore I make individual threads for each of these worlds I feel like I need to solidify them. ![]() I'm also not 100% sure when or if I will ever finish them, and might be willing to adopt them out to the right people. You can use any world at all and, through the Edit Town button, bulldoze as many lots as you wish - you can bulldoze them all if you want to If there is an existing building on a lot, using the bulldoze button will clear the building off the lot. These images show the progression of my learning how to use CAW. You don't really need a new world with empty lots to create your own. Mostly I patch heightmaps from EA worlds together into new worlds, but I also use DEM data from Google. ![]() I'm mainly using one of two plots for each, so keep the themes in mind if anyone wants to supply me with an idea or suggestion. The first is a fantasy setting where a college from present times is magically transported, late at night, to a magical alternate world. ![]()
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